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Result 1 of 15:
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 AuthorTopic: WHEN RANGER RULES (Read 14 times)
RipPeRSiX
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 WHEN RANGER RULES
« Result #1 on Apr 30, 2009, 11:01pm »

Major Robert Rogers was one of America's great military commanders. Fighting in the French and Indian War with his celebrated "Rogers' Rangers," he revolutioned warfare with his use of green uniforms (a forerunner to today's camouflaged clothing), adapted Indian tactics and "Rules of Ranging." His St. Francis Raid is recounted in the first half of Kenneth Roberts' book Northwest Passage.

The value of these rules was proven by Rogers and later by Lt. Colonel William Darby when he issued these rules verbatim to the First United States Ranger Battalion in World War II. The Rangers still use these rules today.


1. All Rangers are subject to the rules of war.

2. In a small group, march in single file with enough space between so that one shot can't pass through one man and kill a second.

3. Marching over soft ground should be done abreast, making tracking difficult. At night, keep half your force awake while half sleeps.

4. Before reaching your destination, send one or two men forward to scout the area and avoid traps.

5. If prisoners are taken, keep them separate and question them individually.

6. Marching in groups of three or four hundred should be done in three separate columns, within support distance, with a point and rear guard.

7. When attacked, fall or squat down to receive fire and rise to deliver. Keep your flanks as strong as the enemy's flanking force, and if retreat is necessary, maintain the retreat fire drill.

8. When chasing an enemy, keep your flanks strong, and prevent them from gaining high ground where they could turn and fight.

9. When retreating, the rank facing the enemy must fire and retreat through the second rank, thus causing the enemy to advance into constant fire.

10. If the enemy is far superior, the whole squad must disperse and meet again at a designated location. This scatters the pursuit and allows for organized resistance.

11. If attacked from the rear, the ranks reverse order, so the rear rank now becomes the front. If attacked from the flank, the opposite flank now serves as the rear rank.

12. If a rally is used after a retreat, make it on the high ground to slow the enemy advance.

13. When laying in ambuscade, wait for the enemy to get close enough that your fire will be doubly frightening, and after firing, the enemy can be rushed with hatchets.

14. At a campsite, the sentries should be posted at a distance to protect the camp without revealing its location. Each sentry will consist of 6 men with two constantly awake at a time.

15. The entire detachment should be awake before dawn each morning as this is the usual time of enemy attack.

16. Upon discovering a superior enemy in the morning, you should wait until dark to attack, thus hiding your lack of numbers and using the night to aid your retreat.

17. Before leaving a camp, send out small parties to see if you have been observed during the night.

18. When stopping for water, place proper guards around the spot making sure the pathway you used is covered to avoid surprise from a following party.

19. Avoid using regular river fords as these are often watched by the enemy.

20. Avoid passing lakes too close to the edge, as the enemy could trap you against the water's edge.

21. If an enemy is following your rear, circle back and attack him along the same path.

22. When returning from a scout, use a different path as the enemy may have seen you leave and will wait for your return to attack when you're tired.

23. When following an enemy force, try not to use their path, but rather plan to cut them off and ambush them at a narrow place or when they least expect it.

24. When traveling by water, leave at night to avoid detection.

25. In rowing in a chain of boats, the one in front should keep contact with the one directly astern of it. This way they can help each other and the boats will not become lost in the night.

26. One man in each boat will be assigned to watch the shore for fires or movement.

27. If you are preparing an ambuscade near a river or lake, leave a force on the opposite side of the water so the enemy's flight will lead them into your detachment.

28. When locating an enemy party of undetermined strength, send out a small scouting party to watch them. It may take all day to decide on your attack or withdrawal, so signs and countersigns should be established to determine your friends in the dark.

29. If you are attacked in rough or flat ground, it is best to scatter as if in rout. At a pre-picked place you can turn, allowing the enemy to close. Fire closely, then counterattack with hatchets. Flankers could then attack the enemy and rout him in return.
« Last Edit: Apr 30, 2009, 11:03pm by RipPeRSiX »Link to Post - Back to Top  IP: Logged

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Result 2 of 15:
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 AuthorTopic: OP:LINEBACKER (Read 20 times)
zerosix
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 OP:LINEBACKER
« Result #2 on Apr 22, 2009, 10:29pm »


Medics on seconary uniform

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Result 3 of 15:
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 AuthorTopic: OPS: DESERT SNIPER (Feb 20, 2009) (Read 16 times)
RipPeRSiX
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 OPS: DESERT SNIPER (Feb 20, 2009)
« Result #3 on Feb 23, 2009, 11:17pm »

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Result 4 of 15:
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 AuthorTopic: JAN. 16, 2009 EVENT (Read 5 times)
RipPeRSiX
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 JAN. 16, 2009 EVENT
« Result #4 on Feb 23, 2009, 10:46pm »

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just another event... ;) ;) ;)
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Result 5 of 15:
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 AuthorTopic: EAF-2454 AIRSOFT BLACK POINTS SYSTEM (Read 14 times)
RipPeRSiX
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 EAF-2454 AIRSOFT BLACK POINTS SYSTEM
« Result #5 on Jan 13, 2009, 12:21pm »

ATTENTION ALL 2454 Enlisted Personnel:

PENALTY SYSTEM IS NOW IN EFFECT


5 black points - Dishonesty / Not acknowledging hits
3 black points - Hit Calling / Confronting dishonest player during and after a game
3 black points - Deadman tells no tales / Coaching during a game
2 black points - Blind Firing(firing an AEG above the players head of away from the body)
5 black points - Mask or Goggle removal during game play
2 black points - Arguing with designated marshals decision
3 black points - Deliberate firing on a player who already acknowledged a hit
5 black points - Use of indecent word/insults and obscene hand gesture to another player/marshals
5 black points - Quarrels / Physical contact during arguments during and after game
5 black points - Wearing complete BDU/loadout outside the designated game site
5 black points - Displaying of AEG in public (any part of the AEG, including improper/original package)

Accumulation of 20 black points will lead to (will be recorded for a year):

FIRST OFFENSE
Two (2) weeks banned from the gamesite (2Tuesday & 2Friday games – whole team)- any further accumulation of penalty points will lead to Second offense.

SECOND OFFENSE
One (1) month banned from the gamesite (4 Tuesdays & 4 Fridays – whole team)
- any further accumulation of penalty points will lead to Third offense.

THIRD OFFENSE
Permanent ban from any 2454/EAF gamesite/s.

NOTE:

a. Once black points have been recorded on a team, movement/shifting of players will not be allowed until a year has passed and all black points are cleared from their record. Therefore prior to implementation of the above stated rules if majority agrees, each team must submit their official players list to the 2454 secretary
- new players/recruits can be added on to the official list at anytime, even if with black points accumulated.

b.Penalty will be applied to the whole team, and must be witnessed by another marshal of 2454 officer, so in this matter individual players up to the team leader will be responsible for each team enlisted personnel.
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Result 6 of 15:
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 AuthorTopic: AVATARS (Read 13 times)
RipPeRSiX
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 AVATARS
« Result #6 on Jan 6, 2009, 10:44am »

TEST MODE...

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Result 7 of 15:
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 AuthorTopic: 416 INTERNALS (Read 14 times)
RipPeRSiX
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 416 INTERNALS
« Result #7 on Dec 7, 2008, 2:02pm »

@ sir hitman: is it possible if we can maintain few supplies of classic army air seal nozzle, hop-up rubber and a 130 spring (optional) for our 416?
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Result 8 of 15:
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 AuthorTopic: AEG REVIEWS (Read 21 times)
BrAvOSiX
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 AEG REVIEWS
« Result #8 on Dec 4, 2008, 1:25pm »

more AEG reviews...

http://www.airsoftforum.com/board/lofiversion/index.php/f178.html
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Result 9 of 15:
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 AuthorTopic: LEG DROP POUCH (Read 19 times)
STriKeR
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 Re: LEG DROP POUCH
« Result #9 on Dec 3, 2008, 8:58am »

copy 2 leg drop pouch
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Result 10 of 15:
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 AuthorTopic: LEG DROP POUCH (Read 19 times)
RipPeRSiX
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 Re: LEG DROP POUCH
« Result #10 on Dec 1, 2008, 11:16pm »

if you want leg drop pouch (coyote brown): a51 subboard for the pix
place your order here..thanks

rip6 - 1
zerosix - 1

more?
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Result 11 of 15:
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 AuthorTopic: LEG DROP POUCH (Read 19 times)
zerosix
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 Re: LEG DROP POUCH
« Result #11 on Nov 29, 2008, 8:08pm »


Nov 22, 2008, 12:53pm, RipPeRSiX wrote:
@ striker: 1 coyote brown leg drop pouch for me; as shown in A51

salamat....


ako din isa sir
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Result 12 of 15:
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 AuthorTopic: MEDICS GET TOGETHER (Read 18 times)
STriKeR
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 MEDICS GET TOGETHER
« Result #12 on Nov 27, 2008, 8:46am »

location map of the place.. google earth my style :) :)

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Tomorrow we will have a convoy at least 3 cars going to mirdiff. Our meeting place is at Stealths place. Its near sir recons place.

Time of departure is 1500hrs. The earlier the better coz we have kids with us. 1700h is a bit dark and cold already.

If your somewhere near, not doing anything, having problems with the place, and you want to come early.
You could come along and join us.

See you all tomorrow..
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Result 13 of 15:
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 AuthorTopic: Incoming Accessories (Read 21 times)
RipPeRSiX
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 Re: Incoming Accessories
« Result #13 on Nov 26, 2008, 8:33am »

@ sir fayed, pm me magkano ang price ng rail cover, grip, magazine strap tsaka ung suppresor at butt stock (second from the top)...

gastos na naman... ;D ;D ;D
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Result 14 of 15:
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 AuthorTopic: Incoming Accessories (Read 21 times)
RipPeRSiX
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 Re: Incoming Accessories
« Result #14 on Nov 26, 2008, 8:29am »

oh boy..! very cool stuffs sir fayed...kailan ang dating ng mga yan..?
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Result 15 of 15:
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 AuthorTopic: Medic Team Game and Potluck (Read 10 times)
STriKeR
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 Re: Medic Team Game and Potluck
« Result #15 on Nov 25, 2008, 8:28pm »

Go ako dito!! sana hindi ako duty...
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